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More Object Properties are coming in Build 1.0.9

More Object Properties are coming in Build 1.0.9
July 31, 2014 justindike

Just added a few more properties to the Fantastic Worlds iOS Starter Kit. These will be official in Build 1.0.9 but are semi-official now if any of you awesome buyers want to go download the daily build.

ImmuneWhenIdle –  A YES or NO value to make the object immune from attack when idle.

BeginWithIdleAnimation – A YES or NO value to make the object start onscreen with their idle animation running

IdlingStopsMovement   A YES or NO value to stop the object’s X or Y movements when it goes idle. Currently this works, but needs more logic. Will most likely create new properties, like MoveTowardCharacterWhenNotIdle , to better handle going specifically toward the character. Expect those soon!

ReviveFromDeathAfterHowLong   – value in seconds to revive the object after being killed / broke.