Just added a few more properties to the Fantastic Worlds iOS Starter Kit. These will be official in Build 1.0.9 but are semi-official now if any of you awesome buyers want to go download the daily build.
ImmuneWhenIdle – A YES or NO value to make the object immune from attack when idle.
BeginWithIdleAnimation – A YES or NO value to make the object start onscreen with their idle animation running
IdlingStopsMovement A YES or NO value to stop the object’s X or Y movements when it goes idle. Currently this works, but needs more logic. Will most likely create new properties, like MoveTowardCharacterWhenNotIdle , to better handle going specifically toward the character. Expect those soon!
ReviveFromDeathAfterHowLong – value in seconds to revive the object after being killed / broke.